Johonn, that number is a variable used in the formula to decide how many mobs can spawn. Ticks-per: animal-spawns: 400 monster-spawns: 1 Spawn-limits: monsters: 70 animals: 10 ambient: 15 water-animals: 5Īlso within this file you will want to check your ticks-per setting to make sure it is set to 1 for hostiles and 400 for animals (all others). In your bukkit.yml file (in your server root directory) you need to ensure that the spawn-limits for each type are set as follows: If you want all worlds to use the same setting you can just remove the entire separate world groupings and just leave the default grouping. You can disable experience orb and item grouping by setting the merge-radius to zero.Īt the bottom of this file you can adjust most of these settings on a per world basis. In your spigot.yml file (in your server root directory) you should check to ensure that the mob-spawn-range is set to 4 (chunks). To bring your server back to "vanilla like" mob spawning you need to adjust two files. With this being the main intent server managers would have when installing Spigot the default settings are set to a base "improved" performance level. The first thing to remember is that Spigot's entire reason for existence is to increase the normal server performance.
0 Comments
Leave a Reply. |